That's what I thought was the outlook of the people who designed L.A. Noire, and now I can say it applies equally to Max Payne 3.
I think the folks who made the original Max Payne and its follow-up would/should be confused as to how this 3d version resembles the first two. The central character's name and background are the same, the voice actor the same, but otherwise he's not the same guy and his aim has grown so much worse that successive headshots merely annoy the enemy like a gnat's buzzing. That's locked headshots I'm talking about, reticle center noggin, should cause a pumpkin blast but instead it causes the enemy to improve his aim and kill you with one shot while you've already pasted his cranium with what should Swiss cheese that topknot but instead leaves it untouched.
Then there's the way WORDS keep FLASHING on the screen to remind you that a PLOT is supposedly developing in 3 word BITES FLASHING ON THE SCREEN.
Is that what their focus group of 13 year old children told them would keep them glued to the controller?
Playing Rockstar games is like "reading" a book on tape/CD/.mp3.
Seems to me this game was all about Rockstar's project group leads taking a sex vacation in Rio de Janeiro, and writing it off as "research" for the game.